I’m sure by now you’re familiar with the formula for a Rockstar game. Open world, a plethora of cars to drive around in, plenty pedestrians to run over and torture, shooting stuff with shoddy gun and cover mechanics, a large variety of mission based gameplay and narrative advancement, a decent narrative and story wrapped around a pretty one dimensional protagonist with a lot of cool friends, America, political commentary, and the words Grand Theft Auto in the title, but for the most part, with as many flaws their games might have, they made up for it with witty humor and giving the player freedom to reek havoc in almost anyway that they may choose. Recently Rockstar have noticed that their company can’t survive on Grand Theft Auto alone, so they released the stunning Grand Theft Horse, err, Red Dead Redemption. They kept the basic gameplay elements of the Grand Theft Auto series such as the open world, mission base, ect. But they went and made some major tweaks to their style such as improving the gunplay mechanics, pulling the style out of modern America into the wild west, creating one of the more interesting video characters out there, and also crafting one of the best game narratives available today. While from a technical stand point the game was filled with flaws, it completely won over gamers as they got sucked into John Marston’s wild west and his quest to hunt down his ex-gang members. Along with the great narrative, the game its self was just damn fun to play and in its own right, Red Dead Redemption was a very ambitious game. Now Rockstar pushes its self further and brings players into Los Angeles during the 1940’s right after the end of WWII and the ambition scale is through the roof. Continue reading